Installed in its default directory c:\Program files\Modorganizer Latest mo version, 2.1.5, windows 10, 64 bits version. It's a fresh reinstallation of skyrim on a new system, and I decided to try MO2 instead of MO1 this time. Launching skyrim or loot or tes5edit seems to work without problem though ! The weird part is that loot which I launch also from mo works fine.Īctually it worked the 1st time I moved the fnis directory to e:, then I tried to relaunch it a little later and the error was back, but this time nothing fixes it. I tried to move totally outside all of this, e:\games\tools, then it starts, but it doesn't seem to detect any mod, and it produces its output files to the root of e:\ instead of the override directory, it produces an error if the e:\scripts directory does not exist. I tried to move the tools directory of fnis directly inside skyrim data directory : same error being the whole skyrim directory, if fnis directory was mapped correctly for this exe, it would work. When launching from its default directory, inside the mods directory of modorganizer 2, it outputs error 76 can't find some part of the path. GenerateFNISforUsers seems to be lost in the virtual filesystem :
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